WidowPC Gaming Computers - Computer Hardware Trends for 2008

2008 will be about smaller, lighter and -- most importantly -- more convenience.  For the first time in history, we're not so into power unless we're using for something specific, like computer games, CAD, photo and video editing, etc.  Since, the vast majority of people use their computer for email, browsing the Internet, and some occasional word processing, mainstream technology will focus becoming smaller, lighter and more convenient. 

More Convenience Means Form Over Function
Mass appeal is no longer about power, it's about convenience. Hardware has become powerful enough to run everything the majority of us need: docs, email, web, pics and songs.  We've now reached the point at the hardware will be as small as it can get, we -- the humans -- are the limiting factor.  Our fingers stay the same size no matter how small the internal nuts and bolts become.  For now, the size of our devices is limited by the size of our fingers.  For instance, large fingered individuals already have problems with many cell phones.

The Asus EeePC is a good example of a device this is as small as it can get.  With it's 7 inch widescreen, flash memory and Linux operation system, it is one of the flagships for this trend for small size, fast access (boot time) and convenience.  At a convenient retail price of roughly $300, this is technology that will become pervasive quickly.  The notebook will no longer be thought of as a tool for the traveling bigshot or the coffee house workforce.  It will be everywhere.  It will be in schools, in the hands of children, inner city housing projects, even illegal immigrants will become citizens of the 'net wth this new pervasive, inexpensive technology.

The small size of the screens of these devices will be something we are willing to put up with because we will dock with larger screens that we will keep at our homes and offices.  The less powerful, energy efficient processors will be something that is transparent to most users, since they won't care as long as the system has a long battery life, boots quickly and is able to quickly jump on the web.

Although, we'll want some storage most consumers will be happy keeping their tunes, videos, emails and documents in an online storage location.  You can already store large attachments in online locations for free, Google's Gmail being the most prevalent example.  Google's acquisition of Picasa now allows those Gmail attachment and Picasa photos to be stored in one location.  Look for Google to continue to lead the charge into free-of-charge online storage, by adding Google documents, Google reader (ebooks) and video (per Google acquisition of YouTube) to this online storage bin. 

By the end of 2008, many homes will have adapted network attached storage (NAS) devices that allow them to store movies, songs and other large media files in a central location at a convenient price.  Currently, this is done by purchasing the wireless solution and the hard drive separately.  However, in 2008 we'll see commonly see these components merged into a single wirelessly networked hard drive at a convenient price.  A 750GB hard drive currently runs $160 and a wireless enclosure about $70.  So, for only $240, it's easy to see what networked, central storage will be a big mover in 2008.

We, as consumers, are demanding that technology mesh itself to their worlds instead of expecting them to mold their lives around the newest tech.  This emergence will show itself in two main forms: user interface and all-in-one solutions.  The success of Nintendo's Wii and Apple's iPhone show the dominance of technologies that use natural, convenient human movement to interface with electronics.

Advances in Gaming Hardware
Gamers will continue to see gaming software demands leap ahead of hardware capability.  DirectX 10 allows game developers to create visual effects that will require more and more hardware to keep pace.  Intel and Nvidia seem to have a firm hold on this niche and will continue to take first prize in this category throughout 2008. 

Vista will become widely adapted with the launch of Microsoft's first service pack for Vista.  Most expert level Microsoft customers, such as corporations and gamers, have held back on adopting Vista simply because it was released with too many drawbacks.  Vista Service Pack 1 is due to be released soon.  We can expect to see a high level of Vista adoption this year, which will lead to more game development specifically for DirectX 10 and Vista.

With both Crytek's Crysis and FunCom's Age of Conan pushing DirectX 10 graphics, 2008 will continue the trend of games pushing the state of leading edge computer hardware.  The major distguishing factor, this year, will be the dependence on network performance for good game play.  Massively multiplayer games will continue to grow the number of gamers who routinely play online with other players.  As the base of online gamers grows, expect to see more and more choices available.  Age of Conan is interesting in that it is intended mainly for a mature audience, including large amounts of gore and adult overtones consistent with the Conan series of novels and movies.  Online gaming will acquire a broader definition as more people become comfortable with it.  For instance, Webkinz were one of the more popular gifts this year because preteens are comfortable with the Internet and attracted to a toy that allows them to interact with others online. Enhanced network cards made specifically for online gaming will be popular as well as powerful video cards with plenty of dedicated memory demanded by DirectX 10 optimization.

No matter what the trends of the year will be, innovation will be rewarded as consumers become more comfortable with the technology in general.  This makes 2008 an exciting year to be working in the computer industry. 

Best wishes for the new year,

Joshua McClure
Founder, WidowPC

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